BACKEND GAME engine pragma levels up player tracking tracking with firstlook acquisition


Pragma, a backend game engine built by Devs who worked in many big games like Destiny 2, announced a acquisition of FirstLook, an all-in-one playtester suite feature that drives and monitor player's contact data at the important stage of the test.

Firstlook community management does not integrate directly into Pragma's backend, but both tools and resources (while operating independently with each other) will be accessible to Devs. Developers can, as an example, keep track of steam keys and their belongings without the need for third-party tools. According to Pragma, this includes developers in people can fly, Square Enix, and more.

“The best games and the most successful are not only well developed; they are supported by passionate communities, grown by words of mouth, virtues, quality quality adventures and more,” said Eden Chen, CEO of Pragma. “Bringing firstlook to the pragma ecosystem means that studios do not have to put together fragments solutions to engage with their players. Along, together, we are bridging the game infrastructure in community -engagement, giving developers tools to not only measure their games but also develop the emerging communities of a day.”

In theory, it will help developers prepare early access or betas games to better talk to their audience from engineers to UP. The minute feedback can be accessible quickly, thinking that Firstlook's absorption in Pragma is fine. For Pragma, it provides a value-adding to the use of their machine, trying to make stretching game-as-a-service titles with things like a launch war room and monitoring.

Developers use Pragma may use new firstlook integration features, including the ability to reward play players and manage limited access events seamlessly.

Pragma is currently used in online multiplayer games such as Spectter Divide.


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